Tuesday, November 29, 2016


This week we worked on color passes for our characters. I worked our soldier scarecrow concept. To fall in the lines of Tim Burton a little more I redesigned the scarecrows musket to look more like a blunderbuss with a scope attached as well as a spiral bayonette.

To the barn I made additions to the tiling of the roof and added a loft inside.

Monday, November 21, 2016

Week 13 Creating An Environment Part 01

 This Week we learned about creating and texturing tiles for an environment.



Friday, November 18, 2016

2D: Week 013 Assignment (Concept Round 03 (Value Pass 02))

Character Concept Work in Progress



Reference images. During the American Civil War Union Sharpshooters wore green uniforms rather than the standard blue.







Maya Toon Shader Mock up.

Here I worked on creating geo for the barn house shingles.

Tuesday, November 15, 2016

Week 12 Scarecrow Thumbnails 2

video

Animation concept for meeting the Scarecrow.

This week we worked on pushing the Scarecrow thumbnails and honing the concepts. I worked on 2 character concepts and 2 environment concepts.


Here is the wagon full of discarded scarecrows in UE4.


Monday, November 14, 2016

3D Class Week 12 Creating A Medium Complexity Character Part 03 Substance Painter

This week we took our star fish from Zbrush and went into substance painter. We baked the high resolution texture maps and began painting our textures. Then we exported our models into UE4 and played around with the materials.
Render from within UE4.






Tuesday, November 8, 2016

2D Week 11 Scarecrow Thumbnails

This week we created thumbnails for character and environments. I worked specifically on character thumbnails. I used the low poly mesh that Matthew Trupiano created in Maya for a base pose.
Here I dabbled a little in the environment,.
Concept for my dead scarecrow
 Thumbnail for the crow.

Monday, November 7, 2016

Week 11 Creating A Medium Complexity Character Part 02 Sculpting

First Step was to export ur mesh into Zbrush as an FBX. Here is the lowest sublevel with the concept art projected onto the mesh.
 Here is my custom brush created in Zbrush by sculpting.
Eyes appended with spheres in Zbrush.
Close up on the Prop. My brush was used to make bolts on a reverse diving helmet.
Final Render on Starfish Sculpt.
 Final Render with suit on. Total work time 7 hours
Pollypaint in Zbrush. Worked about 8 hours.