Sunday, December 11, 2016
Tuesday, December 6, 2016
In this final week we spent time updating assets by adding more detail. For the windmill I bent the blades forward and added the canopy at the entrance.
Here I smoothed out the geo of the ladder and widened it.
I widened the muskets barrel and shaped the bird into a bullet shape to be fired. I also increased the height of the scope to compensate for the barrel width.
Finally I made a quick animation of the bird squirming as it would be grabbed by the player.
Monday, December 5, 2016
Week 15 Environment Part 3 Skysphere
Tuesday, November 29, 2016
This week we worked on color passes for our characters. I worked our soldier scarecrow concept. To fall in the lines of Tim Burton a little more I redesigned the scarecrows musket to look more like a blunderbuss with a scope attached as well as a spiral bayonette.
To the barn I made additions to the tiling of the roof and added a loft inside.
Monday, November 28, 2016
Thursday, November 24, 2016
Monday, November 21, 2016
Week 13 Creating An Environment Part 01
Friday, November 18, 2016
2D: Week 013 Assignment (Concept Round 03 (Value Pass 02))
Character Concept Work in Progress
Reference images. During the American Civil War Union Sharpshooters wore green uniforms rather than the standard blue.
Here I worked on creating geo for the barn house shingles.
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