Monday, October 31, 2016

3D Class Week 10 Creating A Medium Complexity Character Part 01 GameRes Model and UV's

 This week we worked on created the medium complexity model of the starfish in Maya. First we created a low-poly mesh for the starfish. Next we created low-poly meshes for our props. I created a helmet that would act as a fish bowl and a funnel to replenish clean water. My idea being that the starfish might not be able to survive outside of water for long.

I used the bonus tools for Maya to unwrap the uvs.

Final Render with a grey blinn material

Tuesday, October 25, 2016

Week 09:Shape Language

This week we worked on making proxy models for our different areas of the Wizard of Oz. I was working on creating a low poly mesh for the Scarecrow.

Monday, October 24, 2016

Week 09 Creating Simple Organic Object

This week we took a pre-existing concept of  sea creature and went through the steps from low poly model to in-game asset.
As there was no frontal image to my fish. I took Inspiration from the predator particularly his skin texture and protruding brow.

Imports to UE4 the one on the right is a decimated mesh from Zbrush.

The image below shows my High-res sculpt with polypainting in ZBrush.
Total time was about 20 hours.

Monday, October 17, 2016

3D Week 8 Cannon

This week we imported out mesh and texture files into UE4 from Substance Painter.
This took about an hour to learn. Then I spent about 45 minutes playing with the material settings and setting the scene.

Wednesday, October 12, 2016

Week 8 Style Project

Project Wizard of Oz
Style: Tim Burton
Team Scarecrow
Team leader: Bailley Steggarda
Bailey Steggarda
Doug Halley
Ryan Hill
Matthew Trupiano
Michael Vogel
Anthony Ballinas

This week our class was divide into teams for creating visual guide for a Wizard of Oz game based on Tim Burton's work. Each team was assigned one of the major characters.(Ours being the Scarecrow) We created a pinterest account to search for images that would fit our theme,

Finally we chose the images that best conveyed the mood of our scene. I worked on finding good images that depict a lighter but less magical feel.

Tuesday, October 11, 2016

Week 7 Basic Lighting

This week we learned about 3 point lighting. We took a found object and lit it from three angles to see how light bounced around it.


Tuesday, October 4, 2016

2D Week 6 Value

This week we did a study of value buy using a pre-made drawing to tell our own story of lighting. This took about 4 hours.

Monday, October 3, 2016

Week 6 Cannon Continued

This week we worked with UVs mapping and creating high resolution models. We exported the cannons into zbrush to ad more details. This took about 5 hours.