Monday, April 24, 2017

Personal Project Part 3

This week I worked more on the hard surface aspect pf my Spartan using the trim curve brush and learning to create edges with polygroups. Luckily I have no capstone work this week so I can focus on my personal project.


Monday, April 17, 2017

3D Personal Project Part 2


This past week I worked on blocking out the armor and changing the Spartans pose. I still have a lot of work to do.

I may have scope bombed myself but we will see. the pouches and other attachments are fairly geometric and simple. If I don't have enough time I may leave out some of the accessories.
Just figured out trim lasso...

Monday, April 10, 2017

3D Personal Project Spartan III

This Week I began working on my Spartan III sculpt from a Halo Reach Concept.
I started sculpting and adding subtools to a base mesh created by Francisco Romero.


A draw over of what I plan to do in the next week.
Here I have started fixing the leg and arms using maya.

Thursday, April 6, 2017

3D Final Project Part 1

This week I will begin my final sculpt for 3D. I will be working from an unused concept from Halo reach.


 Here I am blocking out the basic shapes of the armor. I plan to work in symmetry first. Then Adjust the sculpt to a more dynamic pose using z spheres. I am going to try to use fusion 360 for some of the parts. By next Monday I will figure out if the scope is too big. If so I will cut the model in half and turn it into a bust. After My decision I will continue to sculpt into the week focusing on the outer parts of the armor.



Monday, April 3, 2017

3D VR scene part 3


This week I worked on retopoing ant texturing my hero object.
UV Set of the base body.
 
 Iray Render in Substance.
In-game screenshots