This week I will begin my final sculpt for 3D. I will be working from an unused concept from Halo reach.
Here I am blocking out the basic shapes of the armor. I plan to work in symmetry first. Then Adjust the sculpt to a more dynamic pose using z spheres. I am going to try to use fusion 360 for some of the parts. By next Monday I will figure out if the scope is too big. If so I will cut the model in half and turn it into a bust. After My decision I will continue to sculpt into the week focusing on the outer parts of the armor.
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