This week we took a pre-existing concept of sea creature and went through the steps from low poly model to in-game asset.
As there was no frontal image to my fish. I took Inspiration from the predator particularly his skin texture and protruding brow.
Imports to UE4 the one on the right is a decimated mesh from Zbrush.
The image below shows my High-res sculpt with polypainting in ZBrush.
Total time was about 20 hours.
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