Tuesday, December 6, 2016

In this final week we spent time updating assets by adding more detail. For the windmill I bent the blades forward and added the canopy at the entrance.

Here I smoothed out the geo of the ladder and widened it.
I widened the muskets barrel and shaped the bird into a bullet shape to be fired. I also increased the height of the scope to compensate for the barrel width.

Finally I made a quick animation of the bird squirming as it would be grabbed by the player.


Monday, December 5, 2016

Week 15 Environment Part 3 Skysphere

Used Starscape to create space texture.
 Here is the distortion texture for the clouds.
 
 
 
 

Tuesday, November 29, 2016


This week we worked on color passes for our characters. I worked our soldier scarecrow concept. To fall in the lines of Tim Burton a little more I redesigned the scarecrows musket to look more like a blunderbuss with a scope attached as well as a spiral bayonette.

To the barn I made additions to the tiling of the roof and added a loft inside.