This week we worked on created the medium complexity model of the starfish in Maya. First we created a low-poly mesh for the starfish. Next we created low-poly meshes for our props. I created a helmet that would act as a fish bowl and a funnel to replenish clean water. My idea being that the starfish might not be able to survive outside of water for long.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizyYpBvdmA6dC-OLTofX1wjpjbk_b5I_2-tllMzxKi30tgjfdeui0RE80GNrhrFP3lw16ZEjy2wDiEQqzw5vPlCHDvtxeHyky2uAOhCZmlqgcrnEaLaI9CuD8C13OAVgneFB4amjhbJt09/s640/Propwire.jpg)
I used the bonus tools for Maya to unwrap the uvs.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRkQgoi1q_LIhSSK0TwBv4x4M2Jwo7N0n_gAX0NY0-FnMfOl8Bl5pZsa1HW45wHoYnYT7aTc_dxf6Ideio7dtQZLUqUas3P_LFo0lBg5pPm21_MRZlGmAe0yssL66FpPGsxHkmHfUJ7qEO/s640/uvyyy.JPG)
Final Render with a grey blinn material
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizyYpBvdmA6dC-OLTofX1wjpjbk_b5I_2-tllMzxKi30tgjfdeui0RE80GNrhrFP3lw16ZEjy2wDiEQqzw5vPlCHDvtxeHyky2uAOhCZmlqgcrnEaLaI9CuD8C13OAVgneFB4amjhbJt09/s640/Propwire.jpg)
I used the bonus tools for Maya to unwrap the uvs.
Final Render with a grey blinn material