Monday, November 7, 2016

Week 11 Creating A Medium Complexity Character Part 02 Sculpting

First Step was to export ur mesh into Zbrush as an FBX. Here is the lowest sublevel with the concept art projected onto the mesh.
 Here is my custom brush created in Zbrush by sculpting.
Eyes appended with spheres in Zbrush.
Close up on the Prop. My brush was used to make bolts on a reverse diving helmet.
Final Render on Starfish Sculpt.
 Final Render with suit on. Total work time 7 hours
Pollypaint in Zbrush. Worked about 8 hours.


1 comment:

  1. Need to show your final game res wires.Make better use of integrating large, medium and small details together.
    Medium level details need more depth into the surface. Need to pay more attention to larger forms. Watch for low geometry areas in your sculpt. (Stretching the geo)

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