This Week we learned about creating and texturing tiles for an environment.
Monday, November 21, 2016
Friday, November 18, 2016
2D: Week 013 Assignment (Concept Round 03 (Value Pass 02))
Character Concept Work in Progress
Reference images. During the American Civil War Union Sharpshooters wore green uniforms rather than the standard blue.
Here I worked on creating geo for the barn house shingles.
Tuesday, November 15, 2016
Week 12 Scarecrow Thumbnails 2
Animation concept for meeting the Scarecrow.
This week we worked on pushing the Scarecrow thumbnails and honing the concepts. I worked on 2 character concepts and 2 environment concepts.
Here is the wagon full of discarded scarecrows in UE4.
Monday, November 14, 2016
3D Class Week 12 Creating A Medium Complexity Character Part 03 Substance Painter
This week we took our star fish from Zbrush and went into substance painter. We baked the high resolution texture maps and began painting our textures. Then we exported our models into UE4 and played around with the materials.
Render from within UE4.
Tuesday, November 8, 2016
2D Week 11 Scarecrow Thumbnails
This week we created thumbnails for character and environments. I worked specifically on character thumbnails. I used the low poly mesh that Matthew Trupiano created in Maya for a base pose.
Here I dabbled a little in the environment,.
Concept for my dead scarecrow
Thumbnail for the crow.
Monday, November 7, 2016
Week 11 Creating A Medium Complexity Character Part 02 Sculpting
First Step was to export ur mesh into Zbrush as an FBX. Here is the lowest sublevel with the concept art projected onto the mesh.
Here is my custom brush created in Zbrush by sculpting.
Eyes appended with spheres in Zbrush.
Close up on the Prop. My brush was used to make bolts on a reverse diving helmet.
Final Render on Starfish Sculpt.
Final Render with suit on. Total work time 7 hours
Pollypaint in Zbrush. Worked about 8 hours.
Tuesday, November 1, 2016
2D Week !0 Concept discovery with 3D
This week we learned about using toonshaders in Maya and ZBrush as a way of creating cleaner concept pieces.
Concepts in Photoshop of the scarecrow wardrobe.
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