This week we took our star fish from Zbrush and went into substance painter. We baked the high resolution texture maps and began painting our textures. Then we exported our models into UE4 and played around with the materials.
This week we created thumbnails for character and environments. I worked specifically on character thumbnails. I used the low poly mesh that Matthew Trupiano created in Maya for a base pose.
This week we worked on created the medium complexity model of the starfish in Maya. First we created a low-poly mesh for the starfish. Next we created low-poly meshes for our props. I created a helmet that would act as a fish bowl and a funnel to replenish clean water. My idea being that the starfish might not be able to survive outside of water for long.
I used the bonus tools for Maya to unwrap the uvs.