Tuesday, November 15, 2016

Week 12 Scarecrow Thumbnails 2


Animation concept for meeting the Scarecrow.

This week we worked on pushing the Scarecrow thumbnails and honing the concepts. I worked on 2 character concepts and 2 environment concepts.


Here is the wagon full of discarded scarecrows in UE4.


Monday, November 14, 2016

3D Class Week 12 Creating A Medium Complexity Character Part 03 Substance Painter

This week we took our star fish from Zbrush and went into substance painter. We baked the high resolution texture maps and began painting our textures. Then we exported our models into UE4 and played around with the materials.
Render from within UE4.






Tuesday, November 8, 2016

2D Week 11 Scarecrow Thumbnails

This week we created thumbnails for character and environments. I worked specifically on character thumbnails. I used the low poly mesh that Matthew Trupiano created in Maya for a base pose.
Here I dabbled a little in the environment,.
Concept for my dead scarecrow
 Thumbnail for the crow.

Monday, November 7, 2016

Week 11 Creating A Medium Complexity Character Part 02 Sculpting

First Step was to export ur mesh into Zbrush as an FBX. Here is the lowest sublevel with the concept art projected onto the mesh.
 Here is my custom brush created in Zbrush by sculpting.
Eyes appended with spheres in Zbrush.
Close up on the Prop. My brush was used to make bolts on a reverse diving helmet.
Final Render on Starfish Sculpt.
 Final Render with suit on. Total work time 7 hours
Pollypaint in Zbrush. Worked about 8 hours.


Tuesday, November 1, 2016

2D Week !0 Concept discovery with 3D

This week we learned about using toonshaders in Maya and ZBrush as a way of creating cleaner concept pieces.


Concepts in Photoshop of the scarecrow wardrobe.


Monday, October 31, 2016

3D Class Week 10 Creating A Medium Complexity Character Part 01 GameRes Model and UV's



 This week we worked on created the medium complexity model of the starfish in Maya. First we created a low-poly mesh for the starfish. Next we created low-poly meshes for our props. I created a helmet that would act as a fish bowl and a funnel to replenish clean water. My idea being that the starfish might not be able to survive outside of water for long.





I used the bonus tools for Maya to unwrap the uvs.






Final Render with a grey blinn material




Tuesday, October 25, 2016

Week 09:Shape Language

This week we worked on making proxy models for our different areas of the Wizard of Oz. I was working on creating a low poly mesh for the Scarecrow.