Tuesday, December 6, 2016

In this final week we spent time updating assets by adding more detail. For the windmill I bent the blades forward and added the canopy at the entrance.

Here I smoothed out the geo of the ladder and widened it.
I widened the muskets barrel and shaped the bird into a bullet shape to be fired. I also increased the height of the scope to compensate for the barrel width.

Finally I made a quick animation of the bird squirming as it would be grabbed by the player.
video


Monday, December 5, 2016

Week 15 Environment Part 3 Skysphere

Used Starscape to create space texture.
 Here is the distortion texture for the clouds.
 
 
 
 

Tuesday, November 29, 2016


This week we worked on color passes for our characters. I worked our soldier scarecrow concept. To fall in the lines of Tim Burton a little more I redesigned the scarecrows musket to look more like a blunderbuss with a scope attached as well as a spiral bayonette.

To the barn I made additions to the tiling of the roof and added a loft inside.

Monday, November 21, 2016

Week 13 Creating An Environment Part 01

 This Week we learned about creating and texturing tiles for an environment.



Friday, November 18, 2016

2D: Week 013 Assignment (Concept Round 03 (Value Pass 02))

Character Concept Work in Progress



Reference images. During the American Civil War Union Sharpshooters wore green uniforms rather than the standard blue.







Maya Toon Shader Mock up.

Here I worked on creating geo for the barn house shingles.