Monday, March 20, 2017

Environment High Resolution Part 01

This week I worked on creating my Starfish Trooper VR scene. In the Scene our hero will be going toe to toe with invading space squids.
To create the environment I used World Machine.
In engine level showing off the particle effect I am working on.
Iray render from Two weeks ago. Our star is almost ready to be textured in engine.
First Pass On the Squid Zsculpt

Wednesday, March 1, 2017

3D Bust Final

This week I fixed the uvs for my Guyver bust and got a better bake in Substance Painter.

Here I created a skeleton for the chest plates to open.
Render In Iray
Comparison to Original.
In engine screen shot.

Monday, February 27, 2017

3D Bust part 3 Retopo

This week I continued to sculpt my bust in zbrush. Guyver has an Chest cannon called the Mega Smasher so I wanted to incorporate it into the bust. I plan to have the chest rigged so that it can open and close.

I created the UV maps with Maya's bonus tools.
Here is the substance bake in Iray.

Monday, February 20, 2017

3D Bust Sculpt Week 2

This week I worked on finishing my Guyver Unit 1 bust. I added the control medal as the base for the bust and further iterated on the sculpt.

Thursday, February 9, 2017

3D Bust Sculp Part 1

This week I chose to sculpt. Guyver Unit 2. It is an organic armor made up of hard and soft surfaces.
This Bust was created by Peter Hall.

Monday, February 6, 2017

Gun Resurface

This week I re-toppled my handgun and brought it into Substance painter.

I experimented with out lining the texture like in the Borderlands series.

Monday, January 30, 2017

3D Week 3 Hardsurface Weapons part 1

This Week I Modeled a hand gun based on the blueprint of a Nerf Gun. I worked exclusively in fusion 360.

Render Using 360. I added a club bayonet for melee attacks. The Ball is going to be some sort of electrified catalyst used for stunning targets. It was originally going to be a bottle opener that worked as a bayonet.
Render in ZBrush.