Sunday, July 9, 2017

Project 2 Part 2 Halo Locus Helmet

Since My last update, I worked on retopologizing my Locus Helmet from Halo 4. Originally I had planned to research using 3ds max to retopo my sculpt. However transitioning  between maya and 3ds max has proven to be too difficult to manage on top of my other studies. So I am switching my research to learning more hard surface techniques. In this particular project I learned to use the Z modeler tool to box model from Zbrush. I used it to create beveled edges and the polish groups option to created hard polished surfaces.
 Low poly mesh created in Maya. 13642 tris.

Sunday, June 25, 2017

Project 2 week 2

This week I am working from a concept of the Locust Helmet in Halo 4.

I spent time learning to use the Zremodel brush as recommended by Paul Salas

Wednesday, June 14, 2017

3D project 2 Blue Gender Helmet

For project 2 I will be creating the helmet that soldiers wear in the anime Blue Gender. For My research project I will be learning how to use 3D Studio Max, a model software many game companies use.

Sunday, June 11, 2017

3D Week 3-4

Theese past two weeks I worked on completing the game res meshes for the Scarecrow and flying monkey. Next I created the UVs them and took them into substance painter.


Tuesday, May 30, 2017

3D Semester 3 Week 1-2

For My First Project this semester I will be revisiting a project from Semester 1. Scarecrow from the Wizard of Oz.

Here I used Melissa Almirall's flying Monkey concept as reference.
My next move is to use zspheres to give the monkey a better pose and start retopoing.

Monday, May 1, 2017

Monday, April 24, 2017

Personal Project Part 3

This week I worked more on the hard surface aspect pf my Spartan using the trim curve brush and learning to create edges with polygroups. Luckily I have no capstone work this week so I can focus on my personal project.