Monday, March 27, 2017

Environment Part 2

This week I continued the sculpt for my space squid.

Here I added a texture. 

Here is the logo I create for the star fish armor.

Monday, March 20, 2017

Environment High Resolution Part 01

This week I worked on creating my Starfish Trooper VR scene. In the Scene our hero will be going toe to toe with invading space squids.
To create the environment I used World Machine.
In engine level showing off the particle effect I am working on.
Iray render from Two weeks ago. Our star is almost ready to be textured in engine.
First Pass On the Squid Zsculpt

Wednesday, March 1, 2017

3D Bust Final

This week I fixed the uvs for my Guyver bust and got a better bake in Substance Painter.




Here I created a skeleton for the chest plates to open.
Render In Iray
Comparison to Original.
In engine screen shot.