Showing posts with label 2D. Show all posts
Showing posts with label 2D. Show all posts

Tuesday, December 6, 2016

In this final week we spent time updating assets by adding more detail. For the windmill I bent the blades forward and added the canopy at the entrance.

Here I smoothed out the geo of the ladder and widened it.
I widened the muskets barrel and shaped the bird into a bullet shape to be fired. I also increased the height of the scope to compensate for the barrel width.

Finally I made a quick animation of the bird squirming as it would be grabbed by the player.


Tuesday, November 29, 2016


This week we worked on color passes for our characters. I worked our soldier scarecrow concept. To fall in the lines of Tim Burton a little more I redesigned the scarecrows musket to look more like a blunderbuss with a scope attached as well as a spiral bayonette.

To the barn I made additions to the tiling of the roof and added a loft inside.

Friday, November 18, 2016

2D: Week 013 Assignment (Concept Round 03 (Value Pass 02))

Character Concept Work in Progress



Reference images. During the American Civil War Union Sharpshooters wore green uniforms rather than the standard blue.







Maya Toon Shader Mock up.

Here I worked on creating geo for the barn house shingles.

Tuesday, November 15, 2016

Week 12 Scarecrow Thumbnails 2


Animation concept for meeting the Scarecrow.

This week we worked on pushing the Scarecrow thumbnails and honing the concepts. I worked on 2 character concepts and 2 environment concepts.


Here is the wagon full of discarded scarecrows in UE4.


Tuesday, November 8, 2016

2D Week 11 Scarecrow Thumbnails

This week we created thumbnails for character and environments. I worked specifically on character thumbnails. I used the low poly mesh that Matthew Trupiano created in Maya for a base pose.
Here I dabbled a little in the environment,.
Concept for my dead scarecrow
 Thumbnail for the crow.

Tuesday, November 1, 2016

2D Week !0 Concept discovery with 3D

This week we learned about using toonshaders in Maya and ZBrush as a way of creating cleaner concept pieces.


Concepts in Photoshop of the scarecrow wardrobe.


Tuesday, October 25, 2016

Week 09:Shape Language

This week we worked on making proxy models for our different areas of the Wizard of Oz. I was working on creating a low poly mesh for the Scarecrow.




Wednesday, October 12, 2016

Week 8 Style Project

Project Wizard of Oz
Style: Tim Burton
Team Scarecrow
Team leader: Bailley Steggarda
Members
Bailey Steggarda
Doug Halley
Ryan Hill
Matthew Trupiano
Michael Vogel
Anthony Ballinas

This week our class was divide into teams for creating visual guide for a Wizard of Oz game based on Tim Burton's work. Each team was assigned one of the major characters.(Ours being the Scarecrow) We created a pinterest account to search for images that would fit our theme,




Finally we chose the images that best conveyed the mood of our scene. I worked on finding good images that depict a lighter but less magical feel.

Tuesday, October 11, 2016

Week 7 Basic Lighting

This week we learned about 3 point lighting. We took a found object and lit it from three angles to see how light bounced around it.

 
 

Tuesday, October 4, 2016

2D Week 6 Value

This week we did a study of value buy using a pre-made drawing to tell our own story of lighting. This took about 4 hours.
 
 

Tuesday, September 27, 2016

Week 5 Sillouettes

For this project I choses a basic male character base to create various fantasy warriors. It tool about 5 hours.