Monday, April 24, 2017

Personal Project Part 3

This week I worked more on the hard surface aspect pf my Spartan using the trim curve brush and learning to create edges with polygroups. Luckily I have no capstone work this week so I can focus on my personal project.


Monday, April 17, 2017

3D Personal Project Part 2


This past week I worked on blocking out the armor and changing the Spartans pose. I still have a lot of work to do.

I may have scope bombed myself but we will see. the pouches and other attachments are fairly geometric and simple. If I don't have enough time I may leave out some of the accessories.
Just figured out trim lasso...

Monday, April 10, 2017

3D Personal Project Spartan III

This Week I began working on my Spartan III sculpt from a Halo Reach Concept.
I started sculpting and adding subtools to a base mesh created by Francisco Romero.


A draw over of what I plan to do in the next week.
Here I have started fixing the leg and arms using maya.

Thursday, April 6, 2017

3D Final Project Part 1

This week I will begin my final sculpt for 3D. I will be working from an unused concept from Halo reach.


 Here I am blocking out the basic shapes of the armor. I plan to work in symmetry first. Then Adjust the sculpt to a more dynamic pose using z spheres. I am going to try to use fusion 360 for some of the parts. By next Monday I will figure out if the scope is too big. If so I will cut the model in half and turn it into a bust. After My decision I will continue to sculpt into the week focusing on the outer parts of the armor.



Monday, April 3, 2017

3D VR scene part 3


This week I worked on retopoing ant texturing my hero object.
UV Set of the base body.
 
 Iray Render in Substance.
In-game screenshots


Monday, March 27, 2017

Environment Part 2

This week I continued the sculpt for my space squid.

Here I added a texture. 

Here is the logo I create for the star fish armor.

Monday, March 20, 2017

Environment High Resolution Part 01

This week I worked on creating my Starfish Trooper VR scene. In the Scene our hero will be going toe to toe with invading space squids.
To create the environment I used World Machine.
In engine level showing off the particle effect I am working on.
Iray render from Two weeks ago. Our star is almost ready to be textured in engine.
First Pass On the Squid Zsculpt

Wednesday, March 1, 2017

3D Bust Final

This week I fixed the uvs for my Guyver bust and got a better bake in Substance Painter.




Here I created a skeleton for the chest plates to open.
Render In Iray
Comparison to Original.
In engine screen shot.







Monday, February 27, 2017

3D Bust part 3 Retopo

This week I continued to sculpt my bust in zbrush. Guyver has an Chest cannon called the Mega Smasher so I wanted to incorporate it into the bust. I plan to have the chest rigged so that it can open and close.

I created the UV maps with Maya's bonus tools.
Here is the substance bake in Iray.

Monday, February 20, 2017

3D Bust Sculpt Week 2


This week I worked on finishing my Guyver Unit 1 bust. I added the control medal as the base for the bust and further iterated on the sculpt.
 

Thursday, February 9, 2017

3D Bust Sculp Part 1

This week I chose to sculpt. Guyver Unit 2. It is an organic armor made up of hard and soft surfaces.
This Bust was created by Peter Hall.
 

Monday, February 6, 2017

Gun Resurface

This week I re-toppled my handgun and brought it into Substance painter.


I experimented with out lining the texture like in the Borderlands series.