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Friday, August 4, 2017

3D Final Project Wilhelm Bust

For My final project I used Modo to create some hard surface parts for Wilhelm from Borderlands The Pre-Sequel.
 ZSculpt
 Wire Frames
 Iray Render
 UE4 Slightly posed
 Close Up in UE4

Posted by michaelvogelfiea at 7:17 AM
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Labels: 3D

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      • 3D Final Project Wilhelm Bust
      • 3D Modo research.
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