Monday, October 31, 2016

3D Class Week 10 Creating A Medium Complexity Character Part 01 GameRes Model and UV's



 This week we worked on created the medium complexity model of the starfish in Maya. First we created a low-poly mesh for the starfish. Next we created low-poly meshes for our props. I created a helmet that would act as a fish bowl and a funnel to replenish clean water. My idea being that the starfish might not be able to survive outside of water for long.





I used the bonus tools for Maya to unwrap the uvs.






Final Render with a grey blinn material




1 comment:

  1. Interesting costume, did you gather any reference? Be careful on your body geometry, we have areas where the shapes(like on the back) where the shape isn't clear and smooth. Try to get even spacing on your geometry.

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