Monday, November 14, 2016

3D Class Week 12 Creating A Medium Complexity Character Part 03 Substance Painter

This week we took our star fish from Zbrush and went into substance painter. We baked the high resolution texture maps and began painting our textures. Then we exported our models into UE4 and played around with the materials.
Render from within UE4.






2 comments:

  1. Work on showing your game res along with wires in a professional manner.
    Work on displaying your high res sculpt in a professional manner.
    Work on displaying your work in UE4. (Floor with shadow.)
    Material has a very high gloss/reflect value.

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  2. There is some nice things happening in the painting area.

    ReplyDelete