Monday, September 26, 2016

Week 5 Cannon Project

 This week we learned about taking a piece of concept art and turning it into a 3D model. Some of the challenges that occurred were figuring out proportions, where it was ok to deviate from the work and keeping mesh neat with no vertices out of line. It took about 4 hours to make.

 I gave specific colors to parts of the model so that the UE4 would have 3 material slots.
 
 



1 comment:

  1. Not sure about the bright colors in Maya, geo feel low in areas like the protective flaps. Need to have professional display in Maya of both grey model and wireframes.

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